GunCrazeWIKIA–Z Index

CHARACTER ARCHIVE

Talents

Talents are trained techniques, attacks, defenses, and extraordinary abilities. The archive now covers the Talent families present in Character Forge Beta 1.0 while reserving prerequisites, costs, exact modifiers, timing, and tier interactions for the Core Rulebook.

PLAYER-SAFE SUMMARYUse this page to discover character ideas, fighting styles, and related Talent families.

Showing 164 player-safe Talent guides

Body Talent

Adrenaline Rush

Lets a character push through exhaustion in a crisis by drawing on a sudden reserve of Stamina.

Talent field: Endurance
Body Talent

Against All Odds

Makes a character more effective when badly outnumbered, helping them endure pressure from several enemies at once.

Talent field: General Body
Body Talent

Ain'T Got Time To Bleed

Lets a wounded character keep functioning by temporarily ignoring some of the penalties caused by injury.

Talent field: Toughness
Body Talent

Battle Hardened

Reduces the impact of fear, shock, and other battlefield conditions that can disrupt a character’s actions.

Talent field: Toughness
Body Talent

Bigger Is Better

Allows a strong character to handle oversized weapons and heavy equipment more effectively.

Talent field: Strength
Body Talent

Body Training

Represents broad physical conditioning that improves the character’s overall toughness and ability to withstand punishment.

Talent field: Toughness
Body Talent

Bodybuilding

Develops raw muscular power, improving feats of strength and the force behind physical attacks.

Talent field: Training
Body Talent

Breath Holding

Allows a character to remain without air longer and function better during dives, smoke exposure, or similar hazards.

Talent field: Endurance
Body Talent

Cardio Training

Improves sustained physical effort, helping the character keep moving and recover from strenuous activity.

Talent field: Training
Body Talent

Controlled Breathing

Helps a character control fatigue and recover Stamina through deliberate breathing during stressful situations.

Talent field: Endurance
Body Talent

Cross-Fitness Training

Builds balanced strength and endurance for characters who need to perform several kinds of demanding physical activity.

Talent field: Training
Body Talent

Die Hard

Gives a badly injured character a chance to remain alive when an attack should finish them.

Full rules: Core Rulebook, Chapter 2
Body Talent

Enduring March

Allows a character to travel for longer periods and carry on through the fatigue caused by extended movement.

Talent field: Endurance
Body Talent

Fortitude

Helps a character resist physical conditions and remain functional after taking serious punishment.

Talent field: Toughness
Body Talent

Heroic Comeback

Allows a battered character to regain momentum and return to the fight when the situation turns desperate.

Talent field: General Body
Body Talent

High Intensity Tactical Training (Hitt)

Conditions a character for repeated bursts of strenuous tactical movement and combat activity.

Talent field: Training
Body Talent

I'Ll Take Watch

Helps a character remain alert and effective while going without sleep during long watches or emergencies.

Talent field: Endurance
Body Talent

Improved Leap

Increases the distance and effectiveness of jumps made through raw strength.

Talent field: Strength
Body Talent

Iron Constitution

Improves resistance to disease, environmental hardship, and other threats to physical health.

Talent field: Endurance
Body Talent

Iron Grip

Makes the character harder to disarm and better able to hold, carry, or control objects through grip strength.

Talent field: Strength
Body Talent

Iron Will

Helps a character withstand pain and physical trauma without losing control of their actions.

Talent field: Toughness
Body Talent

Jump Attack

Combines momentum and elevation into an aggressive melee maneuver.

Full rules: Core Rulebook, Chapter 2
Body Talent

Never Back Down

Rewards a character for standing their ground instead of retreating from an immediate threat.

Talent field: General Body
Body Talent

Power Throw

Lets a strong character throw weapons and objects farther and with greater force.

Talent field: Strength
Body Talent

Resilient Stance

Uses a planted stance to make the character harder to knock down, move, or physically overwhelm.

Talent field: Toughness
Body Talent

Sparring

Represents regular combat practice that improves conditioning and readiness for physical confrontation.

Talent field: Training
Body Talent

Stamina Surge

Allows a character to recover a sudden reserve of Stamina when they need to keep acting.

Talent field: Endurance
Body Talent

Strength Surge

Lets a character briefly push beyond their normal strength for an especially demanding feat or attack.

Talent field: Strength
Body Talent

Strong Attack

Trades some precision for a heavier melee blow with greater damage potential.

Talent field: Strength
Body Talent

Tough As Nails

Makes a character better able to absorb wounds and remain effective after being hurt.

Talent field: Toughness
Body Talent

Toxin Resistance

Helps a character resist becoming Poisoned and gives them a chance to purge poison already affecting their system.

Talent field: Endurance
Body Talent

Tri-Athlete

Represents conditioning for sustained running, swimming, and other endurance-heavy activity.

Full rules: Core Rulebook, Chapter 2
Body Talent

Unyielding Frame

Makes the character harder to shove, knock prone, or otherwise move against their will.

Talent field: Toughness
Body Talent

Weathered Resilience

Helps a character endure extreme weather and environmental exposure without suffering as quickly.

Talent field: Endurance
Body Talent

Wrecking Force

Improves attempts to smash doors, barriers, vehicles, and other objects through raw strength.

Talent field: Strength
Melee Talent

Blood Strike

A precise stabbing attack that leaves the victim bleeding after the initial wound.

Full rules: Core Rulebook, Chapter 2
Melee Talent

Disarm

Attempts to knock or wrench a weapon away from an opponent.

Full rules: Core Rulebook, Chapter 2
Melee Talent

Improvised Melee Weapon

Turns ordinary objects and tools into practical close-combat weapons.

Full rules: Core Rulebook, Chapter 2
Melee Talent

Quick Strikes

Uses speed and practiced weapon handling to deliver additional melee attacks.

Full rules: Core Rulebook, Chapter 2
Melee Talent

Shoulder Throw

Uses leverage and positioning to throw an opponent to the ground.

Full rules: Core Rulebook, Chapter 2
Quickness Talent

Acrobatic Evasion

Uses acrobatic movement to improve defense, at the cost of making attacks harder during the maneuver.

Talent field: Stunt
Quickness Talent

Blitz Attack

Allows a fast character to rush an opponent and turn that movement into a stronger melee attack.

Talent field: Speed
Quickness Talent

Call Audible

Improves a rerolled Reaction, Speed, or Stunt Test when a quick change of plan is needed.

Talent field: General Quickness
Quickness Talent

Combat Roll

Allows a character to Dive for Cover without ending prone and can help them roll through an enemy’s reach safely.

Talent field: Stunt
Quickness Talent

Dive for Cover!

A sudden defensive movement that gets a character out of an attack's path and into nearby protection.

Full rules: Core Rulebook, Chapter 2
Quickness Talent

Dolphin Dive

Extends a Dive for Cover through an athletic leap, especially while Running or Sprinting.

Talent field: Stunt
Quickness Talent

Evasion

Improves Evasion Defense Rolls against attacks the character can dodge.

Talent field: General Quickness
Quickness Talent

Extra Attack

Allows an additional melee attack during the character’s turn, though early versions make that extra strike less accurate.

Talent field: Speed
Quickness Talent

Fall Guy

Reduces falling damage and offers a chance to turn a dangerous fall into a controlled landing.

Talent field: Stunt
Quickness Talent

Fast Gun

Improves the character’s ability to draw, aim, and fire quickly when combat begins.

Talent field: Reaction
Quickness Talent

Feint

Uses deceptive movement to make an opponent easier to hit in melee, with a defensive risk if the feint fails.

Talent field: Stunt
Quickness Talent

Floor Fighter

Reduces the difficulty of making melee attacks while prone.

Talent field: Stunt
Quickness Talent

Flurry

Allows an unarmed fighter or light-weapon user to make a rapid series of strikes as a Burst Attack.

Talent field: Speed
Quickness Talent

Ghost Step

Allows a trained mover to slip through danger and avoid detection at a critical moment.

Full rules: Core Rulebook, Chapter 2
Quickness Talent

Gotta Move Faster

Lets a character spend a Craze! Point to rescue a failed Reaction, Speed, or Stunt Test.

Talent field: General Quickness
Quickness Talent

Improved Catch

Makes it easier to catch thrown objects, including dangerous objects that most characters could not safely intercept.

Talent field: Reaction
Quickness Talent

Incoming!

Improves the character’s chance to react to explosions and avoid Blast damage.

Talent field: Reaction
Quickness Talent

Knife Fighter

Improves combat readiness and reactions while using a light one-handed melee weapon.

Talent field: Reaction
Quickness Talent

Martial Arts

Improves Reaction and Initiative while fighting unarmed or with melee weapons.

Talent field: Training
Quickness Talent

Maximum Effort

Provides a limited opportunity to reroll a failed Reaction, Speed, or Stunt Test.

Talent field: General Quickness
Quickness Talent

No Escape

Improves attacks made against enemies who move through the character’s threatened area.

Talent field: Speed
Quickness Talent

Opportunist

Allows an additional Out of Turn melee attack against enemies moving through the character’s reach.

Talent field: Reaction
Quickness Talent

Parkour

Improves fast movement and stunts while helping the character Run and Sprint farther.

Talent field: Training
Quickness Talent

Prone Roll

Improves defense against melee attacks while the character is prone.

Talent field: Stunt
Quickness Talent

Quick Disengage

Allows the character to withdraw from melee without provoking an Out of Turn Attack.

Talent field: Speed
Quickness Talent

Quick Draw

Allows non-heavy weapons to be drawn or stowed freely and improves readiness when Initiative is rolled.

Talent field: Speed
Quickness Talent

Quick Reload

Reduces the time needed to reload weapons, including weapons that normally reload slowly.

Talent field: Speed
Quickness Talent

Rapid Pursuit

Allows the character to chase and re-engage an opponent who tries to disengage from melee.

Talent field: Reaction
Quickness Talent

Sliding Attack

Combines a combat slide with an attack, improving defense while accepting an initial accuracy tradeoff.

Talent field: Stunt
Quickness Talent

Speed Surge

Lets a character spend Stamina or a Craze! Point for a chance at extra movement or an additional attack.

Talent field: Speed
Quickness Talent

Sprinting

Improves Speed Tests and increases Run and Sprint movement.

Talent field: Training
Quickness Talent

Strength From Speed

Allows a fast character to use Speed instead of Strength to power melee damage.

Talent field: Speed
Quickness Talent

Stunt Rider

Improves reactions and stunts performed while riding animals or vehicles.

Talent field: Training
Quickness Talent

Team Sports

Develops coordinated movement, speed, and reactions through team-based athletic training.

Talent field: Training
Quickness Talent

Twitch

Improves Initiative and attempts to Seize the Initiative, and helps the character act first when results are tied.

Talent field: Reaction
Ranged Talent

Anti Materiel Shot

Uses a sniper rifle and Tracking Tokens to inflict greater damage on armor, equipment, and hardened targets.

Talent field: Shotguns
Ranged Talent

Anti Vehicle Shot

Uses Tracking Tokens and anti-materiel ammunition to inflict additional Durability damage on vehicles.

Talent field: Shotguns
Ranged Talent

Anti-Tank Expert

Improves the destructive effect of anti-tank weapons against vehicle Durability.

Talent field: Support Weapons
Ranged Talent

Armor Buster

Makes armor-piercing rifle ammunition more reliable against Armor Points.

Talent field: Rifles
Ranged Talent

Artillery Expert

Improves damage with the heaviest weapons and artillery pieces.

Talent field: Support Weapons
Ranged Talent

Backup Shot

Allows a point-blank handgun attack followed by movement away without provoking an Out of Turn Attack.

Talent field: Handguns
Ranged Talent

Battlefield Zero

Improves a follow-up rifle attack against the same target after the first shot misses.

Talent field: Rifles
Ranged Talent

Bow Hunter

Turns bows or crossbows into precision weapons that can use sniper techniques and make accurate follow-up attacks.

Talent field: Training
Ranged Talent

Breacher

Specializes in shotguns, special ammunition, armor-breaking blasts, and forceful knockback.

Talent field: Training
Ranged Talent

Breacher's Blast

Uses a shotgun at close range to punish armored targets and force openings.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Center Mass

Focuses rifle fire on the torso for dependable stopping power.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Controlled Burst

Turns short automatic bursts into controlled, effective attacks.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Cover Fire

Uses disciplined fire from cover to improve a combatant's control of an engagement.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Create Your Own

Creates a custom ranged-weapon specialty with improved attacks, damage, and related Talent effects.

Talent field: Training
Ranged Talent

Critical Shot

Allows a sniper to spend Tracking Tokens to increase the chance that an Aimed Shot becomes a Critical Hit.

Talent field: Shotguns
Ranged Talent

Defensive Shot

Allows a character to fire a handgun while using a shield to protect someone else.

Talent field: Handguns
Ranged Talent

Disabling Shot

Uses a sniper’s Tracking Tokens and an arm shot to hinder the target’s later actions.

Talent field: Shotguns
Ranged Talent

Disarming Shot

Uses a precise shot and Tracking Tokens to knock an item from a target’s grasp without destroying it.

Talent field: Shotguns
Ranged Talent

Disruptive Spray

Makes SMG suppressive fire interfere with the attacks of enemies caught in its firing arc.

Talent field: SMGs
Ranged Talent

Double Tap

Allows a character to fire a second time with a semi-automatic weapon at a penalty to the hit roll.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Enforcer

Specializes in SMG attacks, controlled bursts, automatic fire, and seizing the initiative during suppression.

Talent field: Training
Ranged Talent

Evasion Shot

Allows an immediate handgun counterattack after a successful Evasion Defense.

Talent field: Handguns
Ranged Talent

Exploit Armor

Uses a point-blank handgun Called Shot to attack gaps in armor that is not fully enclosed.

Talent field: Handguns
Ranged Talent

Extended Burst

Spends additional SMG ammunition to make a Burst Attack more damaging.

Talent field: SMGs
Ranged Talent

Fear Of God

Uses the threat of a support weapon to make enemies less accurate against the gunner and nearby allies.

Talent field: Support Weapons
Ranged Talent

Firestarter

Specializes in flamethrowers and incendiaries, improving attacks, damage, and sweeping flame techniques.

Talent field: Training
Ranged Talent

Flamethrower Expert

Protects a flamethrower and its fuel tank from Called Shots while making its attacks more likely to ignite targets.

Talent field: Support Weapons
Ranged Talent

Grenade Launcher Expert

Improves damage dealt with grenade launchers.

Talent field: Support Weapons
Ranged Talent

Grenadier

Specializes in grenades, grenade launchers, and accurate throwing attacks.

Talent field: Training
Ranged Talent

Gunslinger

Specializes in handgun accuracy, damage, and advanced rapid-fire techniques.

Talent field: Training
Ranged Talent

Heavy Weapons Gunner

Specializes in missile launchers, artillery, and anti-tank attacks against vehicles.

Talent field: Training
Ranged Talent

Hurl Object

Trades some throwing accuracy for greater damage and increased throwing distance.

Talent field: General Ranged
Ranged Talent

Improved Aim

Refines aimed and called shots, helping a marksman place accurate fire where it matters.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Improved EMPlacement

Generates additional Tracking when a sniper is already prone and emplaced before attacking.

Talent field: Shotguns
Ranged Talent

Improved Suppression

Improves the chance to Seize the Initiative for an automatic attack while maintaining SMG suppressive fire.

Talent field: SMGs
Ranged Talent

Improved Throw

Improves the accuracy, distance, and damage potential of thrown objects and throwing weapons.

Talent field: General Ranged
Ranged Talent

Improvised Sniper Rifle

Allows a sniper to field-tune an ordinary rifle so it can support precision and Tracking techniques.

Talent field: Shotguns
Ranged Talent

Interlocking Fields Of Fire

Makes suppressive fire reduce the protection enemies receive from cover.

Talent field: Support Weapons
Ranged Talent

Kneeling Stance

Adopts a supported rifle stance that improves ranged attacks and defense while kneeling.

Talent field: Rifles
Ranged Talent

Knockback Blast

Uses a point-blank shotgun blast to knock a target backward and potentially leave them prone.

Talent field: Shotguns
Ranged Talent

Last Stand

Allows a Downed character to keep firing a handgun at a cost in accuracy and Stamina.

Talent field: Handguns
Ranged Talent

Light 'Em Up!

Adds additional Burning to rifle attacks that deal Thermal damage.

Talent field: Rifles
Ranged Talent

Lob Shot

Gives grenade-launcher blasts Indirect Fire, allowing shots to arc over barriers and cover.

Talent field: Support Weapons
Ranged Talent

Long Shot

Reduces rifle penalties for firing beyond the weapon’s most effective range.

Talent field: Rifles
Ranged Talent

LRAD Expert

Improves LRAD attacks and makes their disruptive effects harder to resist.

Talent field: Support Weapons
Ranged Talent

Machine Gun Expert

Improves the automatic-fire capability and damage of machine guns, miniguns, and laser repeaters.

Talent field: Support Weapons
Ranged Talent

Machine Gunner

Specializes in machine-gun attacks, automatic fire, and intimidating enemy shooters.

Talent field: Training
Ranged Talent

Missile Launcher Expert

Improves missile-launcher damage and makes its Blast Attacks harder to evade.

Talent field: Support Weapons
Ranged Talent

Mow Down

Makes point-blank SMG Automatic Bursts deliver their maximum number of hits.

Talent field: SMGs
Ranged Talent

One Kill

Allows a sniper to spend Tracking Tokens to increase a successful shot’s damage.

Talent field: Shotguns
Ranged Talent

One Shot

Allows a sniper to spend Tracking Tokens to improve the accuracy of a shot before firing.

Talent field: Shotguns
Ranged Talent

One Shot, One Kill

Represents patient sniper discipline and decisive long-range fire.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Penetrating Strike

Turns an Aimed rifle shot into an armor-penetrating attack that can also be upgraded to a Called Shot.

Talent field: Rifles
Ranged Talent

Prone Stance

Uses a prone rifle position to improve ranged accuracy.

Talent field: Rifles
Ranged Talent

Rapid Fire

Combines two Double Tap sequences into one rapid semi-automatic attack.

Talent field: Rifles
Ranged Talent

Ricochet Shot

Bounces a handgun shot off a hard surface to reduce the protection provided by cover.

Talent field: Handguns
Ranged Talent

Road Warrior

Removes the normal accuracy problems caused by firing while operating or riding in a moving vehicle.

Talent field: General Ranged
Ranged Talent

Rolling Thunder

Develops the sustained-fire techniques of a dedicated machine gunner.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Run And Gun

Reduces or removes firing penalties while moving and allows advanced attacks during movement.

Talent field: General Ranged
Ranged Talent

Scout Sniper

Specializes in sniper-rifle accuracy, Aimed Shot damage, and control over hit location.

Talent field: Training
Ranged Talent

Secret Agent

Specializes in accurate handgun fire and precise Aimed Shots.

Talent field: Training
Ranged Talent

Silent Shot

Improves damage against Surprised targets and when using weapons designed for silent attacks.

Talent field: General Ranged
Ranged Talent

Silent Strike

Improves the ability to eliminate a target quietly with suitable weapons.

Full rules: Core Rulebook, Chapter 2
Ranged Talent

Skeet Shooter

Allows the second shotgun attack from Double Tap to engage a different target across a wider angle.

Talent field: Shotguns
Ranged Talent

Smoking Barrels

Allows a semi-automatic handgun to perform limited Focus Fire and Spray Attacks by rapidly expending ammunition.

Talent field: Handguns
Ranged Talent

Soldier

Specializes in rifle attacks and improves the damage of Center Mass fire.

Talent field: Training
Ranged Talent

Special Ammo: Bean Bag

Makes bean-bag rounds more effective at safely knocking a target unconscious without converting the impact into serious torso injury.

Talent field: Shotguns
Ranged Talent

Special Ammo: Birdshot

Improves the use of birdshot for hunting and finding food in the wilderness.

Talent field: Shotguns
Ranged Talent

Special Ammo: Bola

Improves ranged trip attacks made with bola rounds.

Talent field: Shotguns
Ranged Talent

Special Ammo: EMP

Increases EMP-round damage and keeps affected machines Deactivated longer.

Talent field: Shotguns
Ranged Talent

Special Ammo: Flashbang

Makes flashbang rounds harder to resist and intensifies their blinding, deafening, and stunning effects.

Talent field: Shotguns
Ranged Talent

Special Ammo: Flechette

Improves the armor-piercing and wounding potential of flechette shotgun rounds.

Talent field: Shotguns
Ranged Talent

Special Ammo: High Explosive

Improves the damage of high-explosive shotgun rounds.

Talent field: Shotguns
Ranged Talent

Special Ammo: Incendiary

Increases the Burning inflicted by incendiary shotgun rounds.

Talent field: Shotguns
Ranged Talent

Special Ammo: Injector

Improves the placement and effect of injector rounds fired at allies.

Talent field: Shotguns
Ranged Talent

Special Ammo: Pepper Shot

Makes pepper-shot rounds harder to resist and extends their disorienting effect.

Talent field: Shotguns
Ranged Talent

Special Ammo: Shock

Improves the damage of shock shotgun rounds.

Talent field: Shotguns
Ranged Talent

Staggering Shot

Uses Tracking Tokens and a precise leg shot to leave a target Staggered.

Talent field: Shotguns
Ranged Talent

Stick Around

Uses a piercing thrown weapon to pin a target to a nearby wall or similar surface.

Talent field: General Ranged
Ranged Talent

Surgical Precision

Allows a sniper to spend Tracking Tokens to adjust where a successful shot lands.

Talent field: Shotguns
Ranged Talent

Sweeping Flames

Sweeps a flamethrower across an arc to attack several characters instead of following a narrow Torrent chain.

Talent field: Support Weapons
Ranged Talent

Take The Shot!

Improves a waiting sniper’s chance to Seize the Initiative and fire at a Tracked target.

Talent field: Shotguns
Ranged Talent

Target Lock

Allows a successful first rifle shot to guide the second Double Tap shot into the same Hit Location.

Talent field: Rifles
Ranged Talent

Tracking

Unlocks sniper techniques and lets a character build and spend Tracking Tokens for precision attacks.

Talent field: Shotguns
Ranged Talent

Twin Fury

Combines simultaneous attacks from two ranged weapons into one more damaging strike.

Talent field: General Ranged
Ranged Talent

Two Weapon Fighting (Ranged)

Reduces the attack penalties for firing two one-handed ranged weapons during the same turn.

Talent field: General Ranged
Ranged Talent

Ultimate Sniper

Allows a sniper to spend Tracking Tokens to reduce the protection a target receives from cover.

Talent field: Shotguns
Ranged Talent

Wall Of Fire

Uses extra flamethrower fuel to create a damaging fire that remains on the battlefield.

Talent field: Support Weapons
Ranged Talent

Wide Spray

Expands an SMG Spray Attack across a much wider firing arc.

Talent field: SMGs